Power Leveling is the act of leveling one's character in the quickest, most efficient manner possible. By knowing which locations give the most experience and the mechanics involved in gaining experience, players can level very quickly without cheating or exploiting bugs. These guidelines should be suitable for most classes and builds:
General Guidelines:
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- Players should always try to accomplish these steps in full games since the amount of experience increases per player in the game.
- Asking a higher level character to help clear areas may be better if their speed makes up for the level penalty.
- Melee players may get their weapons (and mercenary's weapons) Enchanted by a Sorceress to provide a dps boost.
- Gain access to areas by having higher level characters share waypoints. Some areas will require the completion of quests to advance.
- Don't put yourself at risk of death in Nightmare and Hell since the penalty on death is 5% and 10% respectively. This is particularly important for Hardcore players as well, for obvious reasons.
- Hunt for Experience Shrines in different Acts (act 1 usually is the easiest) as you get 50% more experience while it is active, but be careful not to get too close to any monster that can curse you such as unique monsters with the 'Cursed' status, Oblivion Knights, or Baal himself as curses override any active shrine bonus.
Major differences between Vanilla D2 and Path of Diablo: redmic needs update/contains wrong info Path of Diablo MAC Unofficial Installation: BaReinhard + others Wed Nov 06 2019 Map Monster Information: Darkgale69 Jade (16) PoD Item Guide - What is Worth Keeping Part 1/2: Daemoth/SenpaiSomething Jade (16) PoD Item Guide - What is Worth Keeping. Power Leveling is the act of leveling one's character in the quickest, most efficient manner possible. By knowing which locations give the most experience and the mechanics involved in gaining experience, players can level very quickly without cheating or exploiting bugs. These guidelines should be suitable for most classes and builds: Players should always try to accomplish these steps in.
Stages:
- Level 1 - 15: Repeatedly clear Tristram.
- Level 15 - 24: Clear Tal Rasha's Tombs in the Canyon of the Magi.
- Level 24: Complete Rite of Passage.
- Level 25 - 40: Repeatedly clear the Chaos Sanctuary and Baal.
- Level 40: Complete Rite of Passage (nightmare difficulty).
- Level 41-60: Repeatedly clear the Chaos Sanctuary and Baal (nightmare difficulty).
- Level 60: Complete Rite of Passage (hell difficulty).
- Level 61-95: Repeatedly kill Baal (hell difficulty).
- Level 96-99: Advanced High leveling techniques[1] (hell difficulty).
References
- ↑https://gamefaqs.gamespot.com/pc/370600-diablo-ii-lord-of-destruction/faqs/37709
- ↑http://www.diablofans.com/topic/27917-leveling-in-diablo-2/
Diablo II Items[e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Ingredients: The mods on the item you use in the recipe have no effect on the crafted item you create. The affixes are re-rolled completely, using the base item so don't use a Cruel weapon and expect the Blood weapon you get out of that to have 350% damage.
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Random mods: The maximum ilvl of affixes for random mods is determined by the Clvl of the character executing the recipe, by the following formula:
- At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
- At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
- At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
- At ilvls 71+, there's a 100% chance of 4 affixes.
You can create items with a Clvl higher than your current level, so making them with a very high level character might make things your other characters won't be able to equip. See the Crafting FAQ for more details.
- All recipes will generate with the preset mods, and from one to four random prefixes and suffixes.
- Jewel may be magical or rare.
- Magical: All items must be magical. (Not rare, unique, set, crafted, etc.)
- All recipes work with the normal, exceptional, or elite version of the item type. Use the excep or elite if you want higher defense or damage.
Ingredients | Crafted Item | Comments |
---|---|---|
Blood Weapon | ||
Magical Axe (any) + Jewel (any) + Ort Rune (#9) + Perfect Ruby | Blood Weapon Preset Mods: 1-4% Life Leech +10-20 Hit Points +35-60% Damage | Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously. |
Blood Headgear | ||
Magical Helm or Casque (Excep) or Armet (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Ruby | Blood Helm Preset Mods: 1-4% Life Leech +10-20 Hit Points 5-10% chance of Deadly Strike | |
Blood Armor | ||
Magical Plate Mail or Templar Plate (Excep) or Hellforge Plate (Elite) + Jewel (any) + Thul Rune (#10) + Perfect Ruby | Blood Body Preset Mods: 1-3% Life Steal +10-20 Hit points 1-3 Demon Heal | 'Demon Heal' means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the Special Modifiers page. |
Blood Gloves | ||
Magical Heavy or Sharkskin Gloves (Excep) or Vampirebone Gloves (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Ruby | Blood Gloves Preset Mods: 1-3% Life Leech +10-20 Hit Points 5-10% Crushing Blow | An example can be seen here. |
Blood Belt | ||
Magical Belt or Mesh Belt (Excep) or Mithril Coil (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Ruby | Blood Belt Preset Mods: 1-3% Life Leech +10-20 Hit Points Open Wounds 5-10% | Must be a 'belt', the smaller of the two 12 slot types. No others will work. |
Blood Boots | ||
Magical Light Plated Boots or Battle Boots (Excep) or Mirrored Boots (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Ruby | Blood Boots Preset Mods: 1-3% Life Leech +10-20 Hit Points +5-10 Life Regeneration | Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run. |
Blood Shield | ||
Magical Spiked Shield or Barbed Shield (Excep) or Blade Barrier (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Ruby | Blood Shield Preset Mods: 1-4% Life Steal +10-20 Hit Points Attacker takes 4-7 damage | |
Blood Jewelry | ||
Magical Amulet + Jewel (any) + Amn Rune (#11) + Perfect Ruby | Blood Amulet Preset Mods: 1-4% Life Steal +10-20 Hit Points 5-10% Faster Walk/Run | Was 1-15% faster run prior to v1.09. See some examples here . |
Magical Ring + Jewel (any) + Sol Rune (#12) + Perfect Ruby | Blood Ring Preset Mods: 1-3% Life Leech +10-20 Hit Points +1-5 Strength | The leech was cut from 1-4% and the strength from 5-10 in v1.09. See a couple of examples. |
Ingredients | Crafted Item | Comments |
---|---|---|
Caster Weapon | ||
Magical Rod (any) + Jewel + Tir Rune (#3) + Perfect Amethyst | Caster Weapon Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5% Mana Steal | 'Rod' = Scepter, Staff, or Wand (Not Orbs). |
Caster Headgear | ||
Magical Mask or Death Mask (Excep) or Demonhead (Elite) + Jewel + Nef Rune (#4) + Perfect Amethyst | Caster Mask Preset Mods: 4-10% Regenerate Mana +10-20 Mana 1-4% Mana Steal | |
Caster Armor | ||
Magical Light Plate or Mage Plate (Excep) or Archon Plate (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Amethyst | Caster Body Preset Mods: Regenerate Mana 4-12% +10-20 Mana +1-3 Mana Per Kill | Same mods as the other 'Caster' Crafted Items, and all use common Runes. |
Caster Gloves | ||
Magical Leather Gloves or Demonhide Gloves (Excep) or Bramble Mitts (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Amethyst | Caster Gloves Preset Mods: +4-10% Faster Mana Regen +10-20 Mana +1-3 Mana Per Kill | Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find. |
Caster Belt | ||
Magical Light Belt or Sharkskin Belt (Excep) or Vampirefang Belt (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Amethyst | Caster Belt Preset Mods: 4-10% Regenerate Mana +10-20 Mana +5-10% Faster Cast | This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09. |
Caster Boot | ||
Magical Leather Boots or Demonhide Boots (Excep) or Wyrmhide Boots (Elite) + Jewel (any) + Thul Rune (#10) + Perfect Amethyst | Caster Boots Preset Mods: Regenerate Mana 4-10% Mana +10-20 Max Mana +2-5% | A lot of variety in the pre-set mods, so several tries will probably be needed to get really good ones. |
Caster Shield | ||
Magical Small Shield or Round Shield (Excep) or Luna (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Amethyst | Caster Shield Preset Mods: +4-10% Regenerate Mana +10-20 Mana +5-10 Blocking Percentage | Only the mana regeneration was altered in v1.09, and this now works only with a small shield. |
Caster Jewelry | ||
Magical Amulet + Jewel (any) + Ral Rune (#8) + Perfect Amethyst | Caster Amulet #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana Faster Cast 5-10% | Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. An example can be seen here. |
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Amethyst | Caster Ring #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5 Energy | v1.09 changed the rune required from 7 to 11, and lowered the energy bonus from 5-10. |
Ingredients | Crafted Item | Comments |
---|---|---|
Hitpower Weapon | ||
Magical Blunt Weapon + 1 Jewel (any) + Tir Rune (#3) + Perfect Sapphire | Hitpower Weapon Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker Takes 3-7 Damage +35-60% Enhanced Damage | 'Blunt' = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. |
Hitpower Headgear | ||
Magical Full Helm or Basinet (Excep) or Giant Conch (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Sapphire | Hitpower Helm Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-50 Defense vs. Missiles | The defense vs. missiles is added in v1.09 with knockback removed. |
Hitpower Armor | ||
Magical Field Plate or Sharktooth (Excep) or Kraken Shell (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Sapphire | Hitpower Body Armor Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage 10-20% Faster Hit Recovery | Howling removed, FHR added, armor type changed to Field Plate. |
Hitpower Gloves | ||
Magical Chain Gloves or Heavy Bracers (Excep) or Vambraces (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Sapphire | Hitpower Gloves Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit +3-7 Damage to Attacker Knockback | Knockback is added to your attack, a popular mod to many Bowazons. |
Hitpower Belt | ||
Magical Heavy Belt or Battle Belt (Excep) or Troll Belt (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Sapphire | Hitpower Belt Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage 5-10% Damage to Mana | |
Hitpower Boots | ||
Magical Chain Boots or Mesh Boots (excep) or Boneweave (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Sapphire | Hitpower Boots Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-60 Defense vs. Melee | |
Hitpower Shield | ||
Magical Gothic Shield or Ancient (Excep) or Ward (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Sapphire | Hitpower Shield Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage +5-10% Blocking | |
Hitpower Jewelry | ||
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect Sapphire | Hitpower Amulet Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage 5-15% Chance of Monster Flee | Howling replaces Faster Hit Recovery in v1.09. |
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Sapphire | Hitpower Ring Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-6 damage +1-5 Dexterity | +5-10 Dexterity was the mod pre v1.09. |
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Ingredients | Crafted Item | Comments |
---|---|---|
Safety Weapon | ||
Magical Spear (any) + Jewel (any) + Sol Rune (#12) + Perfect Emerald | Safety Weapon Preset Mods: Reduced Damage 1-4 Reduced Magic Damage 1-2 +5-10% Defense | The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here]. |
Safety Headgear | ||
Magical Crown or Grand Crown (Excep) or Corona (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Emerald | Safety Helm Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +5-10% Lightning Resistance +10-30% Defense | |
Safety Armor | ||
Magical Breast Plate or Curiass (Excep) or Great Hauberk (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Emerald | Safety Body Preset Mods: Reduces Damage 3-9 Reduces Magic Damage 2-5 Half Freeze Duration Increased Defense 10-30% | Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now. |
Safety Gloves | ||
Magical Gauntlets or War Gauntlets (Excep) or Ogre Gauntlets (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Emerald | Safety Gloves Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 +5-10% Resist Cold +10-33% Defense | |
Safety Belt | ||
Magical Sash or Demonhide Sash or Spiderweb Sash + Jewel (any) + Tal Rune (#7) + Perfect Emerald | Safety Belt Preset Mods: Reduces Damage 3-9 Reduces Magical Damage 2-5 5-10% Resist Poison +10-30% Defense | |
Safety Boots | ||
Magical Greaves or War Boots (Excep) or Myrmidon Boots (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Emerald | Safety Boots Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 5-10% Fire Resistance +10-30% Defense | Greaves work. |
Safety Shields | ||
Magical Kite Shield or Dragon Shield (Excep) or Monarch (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Emerald | Safety Shield Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 5-10% Resist Magic +10-30% Defense | Magical Resistance is a very rare property. Magical damage is only on a few skills, such as Berserk and Bone Spirit. |
Safety Jewelry | ||
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect Emerald | Safety Amulet Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +1-10% Blocking | |
Rare or Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Emerald | Safety Ring Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +1-5 Vitality |